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GeForce RTX 3050 vs Radeon HD 3850 X2

Intro

The GeForce RTX 3050 makes use of a 8 nm design. nVidia has clocked the core speed at 1552 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this particular model. It features 2560 SPUs as well as 80 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Radeon HD 3850 X2, which has GPU clock speed of 668 MHz, and 512 MB of GDDR3 RAM set to run at 828 MHz through a 256-bit bus. It also is comprised of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce RTX 3050 should in theory be quite a bit better than the Radeon HD 3850 X2 overall. (explain)

GeForce RTX 3050 229376 MB/sec
Radeon HD 3850 X2 105984 MB/sec
Difference: 123392 (116%)

Texel Rate

The GeForce RTX 3050 is a lot (approximately 481%) better at texture filtering than the Radeon HD 3850 X2. (explain)

GeForce RTX 3050 124160 Mtexels/sec
Radeon HD 3850 X2 21376 Mtexels/sec
Difference: 102784 (481%)

Pixel Rate

The GeForce RTX 3050 is quite a bit (about 132%) faster with regards to full screen anti-aliasing than the Radeon HD 3850 X2, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce RTX 3050 49664 Mpixels/sec
Radeon HD 3850 X2 21376 Mpixels/sec
Difference: 28288 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3050

Amazon.com

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Radeon HD 3850 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3050 Radeon HD 3850 X2
Manufacturer nVidia AMD
Year January 2022 Apr 4, 2008
Code Name Ampere GA106-150-KA-A1 RV670 PRO
Memory 8192 MB 512 MB (x2)
Core Speed 1552 MHz 668 MHz (x2)
Memory Speed 1750 GB/s 828 MHz (x2)
Power (Max TDP) 130 watts (Unknown) watts
Bandwidth 229376 MB/sec 105984 MB/sec
Texel Rate 124160 Mtexels/sec 21376 Mtexels/sec
Pixel Rate 49664 Mpixels/sec 21376 Mpixels/sec
Unified Shaders 2560 320(64x5) (x2)
Texture Mapping Units 80 16 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR6 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 12000 million (Unknown) million
Bus PCIe 4.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 3050

Amazon.com

Check prices at:

Radeon HD 3850 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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