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GeForce RTX 3050 vs Radeon HD 4850 X2 1GB

Intro

The GeForce RTX 3050 features a GPU clock speed of 1552 MHz, and the 8192 MB of GDDR6 memory runs at 1750 MHz through a 128-bit bus. It also features 2560 SPUs, 80 TAUs, and 32 ROPs.

Compare those specs to the Radeon HD 4850 X2 1GB, which uses a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR3 RAM is set to run at a frequency of 993 MHz on this specific card. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 120 Watts (92%)

Memory Bandwidth

In theory, the GeForce RTX 3050 should perform a lot faster than the Radeon HD 4850 X2 1GB overall. (explain)

GeForce RTX 3050 229376 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 102272 (80%)

Texel Rate

The GeForce RTX 3050 should be a lot (approximately 148%) better at anisotropic filtering than the Radeon HD 4850 X2 1GB. (explain)

GeForce RTX 3050 124160 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 74160 (148%)

Pixel Rate

If using a high resolution is important to you, then the GeForce RTX 3050 is the winner, by far. (explain)

GeForce RTX 3050 49664 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 29664 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3050

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3050 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year January 2022 Nov 7, 2008
Code Name Ampere GA106-150-KA-A1 R700
Memory 8192 MB 1024 MB (x2)
Core Speed 1552 MHz 625 MHz (x2)
Memory Speed 1750 GB/s 993 MHz (x2)
Power (Max TDP) 130 watts 250 watts
Bandwidth 229376 MB/sec 127104 MB/sec
Texel Rate 124160 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 49664 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 2560 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR6 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 12000 million 956 million
Bus PCIe 4.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 3050

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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