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GeForce RTX 3050 vs Radeon HD 4850 X2 512MB

Intro

The GeForce RTX 3050 comes with core speeds of 1552 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2560 SPUs along with 80 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 4850 X2 512MB, which has GPU clock speed of 625 MHz, and 512 MB of GDDR3 memory set to run at 993 MHz through a 256-bit bus. It also is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 120 Watts (92%)

Memory Bandwidth

Theoretically, the GeForce RTX 3050 should be quite a bit faster than the Radeon HD 4850 X2 512MB in general. (explain)

GeForce RTX 3050 229376 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 102272 (80%)

Texel Rate

The GeForce RTX 3050 will be quite a bit (approximately 148%) better at AF than the Radeon HD 4850 X2 512MB. (explain)

GeForce RTX 3050 124160 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 74160 (148%)

Pixel Rate

The GeForce RTX 3050 should be much (approximately 148%) faster with regards to full screen anti-aliasing than the Radeon HD 4850 X2 512MB, and should be able to handle higher screen resolutions more effectively. (explain)

GeForce RTX 3050 49664 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 29664 (148%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3050

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3050 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year January 2022 Nov 7, 2008
Code Name Ampere GA106-150-KA-A1 R700
Memory 8192 MB 512 MB (x2)
Core Speed 1552 MHz 625 MHz (x2)
Memory Speed 1750 GB/s 993 MHz (x2)
Power (Max TDP) 130 watts 250 watts
Bandwidth 229376 MB/sec 127104 MB/sec
Texel Rate 124160 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 49664 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 2560 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR6 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 12000 million 956 million
Bus PCIe 4.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce RTX 3050

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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