Compare any two graphics cards:
GeForce RTX 3050 vs Radeon HD 6750 1GB
IntroThe GeForce RTX 3050 features a clock speed of 1552 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 8 nm design. It features 2560 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare those specs to the Radeon HD 6750 1GB, which uses a 40 nm design. AMD has clocked the core speed at 725 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this model. It features 720 SPUs along with 36 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3050 is 258% quicker than the Radeon HD 6750 1GB in general, because of its greater data rate. (explain)
Texel RateThe GeForce RTX 3050 should be much (approximately 376%) faster with regards to texture filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce RTX 3050 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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