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GeForce GTX 560 Ti 448 vs GeForce RTX 3050

Intro

The GeForce GTX 560 Ti 448 has clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.

Compare that to the GeForce RTX 3050, which comes with a core clock speed of 1552 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 128-bit bus, and uses a 8 nm design. It is made up of 2560 SPUs, 80 TAUs, and 32 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3050 130 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 80 Watts (62%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 3050 will be 59% quicker than the GeForce GTX 560 Ti 448 overall, because of its higher data rate. (explain)

GeForce RTX 3050 229376 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 85376 (59%)

Texel Rate

The GeForce RTX 3050 will be quite a bit (more or less 203%) more effective at texture filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce RTX 3050 124160 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 83168 (203%)

Pixel Rate

The GeForce RTX 3050 should be quite a bit (about 70%) better at FSAA than the GeForce GTX 560 Ti 448, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce RTX 3050 49664 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 20384 (70%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 GeForce RTX 3050
Manufacturer nVidia nVidia
Year December 2011 January 2022
Code Name GF110 Ampere GA106-150-KA-A1
Memory 1280 MB 8192 MB
Core Speed 732 MHz 1552 MHz
Memory Speed 3600 MHz 3500 GB/s
Power (Max TDP) 210 watts 130 watts
Bandwidth 144000 MB/sec 229376 MB/sec
Texel Rate 40992 Mtexels/sec 124160 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 49664 Mpixels/sec
Unified Shaders 448 2560
Texture Mapping Units 56 80
Render Output Units 40 32
Bus Type GDDR5 GDDR6
Bus Width 320-bit 128-bit
Fab Process 40 nm 8 nm
Transistors 3000 million 12000 million
Bus PCIe 2.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.2 OpenGL 4.6

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

GeForce RTX 3050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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