Compare any two graphics cards:
GeForce RTX 3050 vs Radeon HD 7950
IntroThe GeForce RTX 3050 comes with a clock frequency of 1552 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and uses a 8 nm design. It is made up of 2560 SPUs, 80 TAUs, and 32 Raster Operation Units.Compare all of that to the Radeon HD 7950, which has core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1536 MB of GDDR5 RAM. It features 1792 SPUs along with 112 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7950 should be 5% faster than the GeForce RTX 3050 overall, because of its greater data rate. (explain)
Texel RateThe GeForce RTX 3050 will be a lot (approximately 39%) better at texture filtering than the Radeon HD 7950. (explain)
Pixel RateThe GeForce RTX 3050 is quite a bit (approximately 94%) better at FSAA than the Radeon HD 7950, and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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