Compare any two graphics cards:
GeForce RTX 3050 vs Geforce GTX 690
IntroThe GeForce RTX 3050 comes with clock speeds of 1552 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 2560 SPUs as well as 80 Texture Address Units and 32 ROPs.Compare those specifications to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM works at a frequency of 1502 MHz on this particular card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Geforce GTX 690 should be 68% quicker than the GeForce RTX 3050 in general, because of its greater data rate. (explain)
Texel RateThe Geforce GTX 690 is quite a bit (more or less 89%) more effective at texture filtering than the GeForce RTX 3050. (explain)
Pixel RateThe Geforce GTX 690 should be a bit (more or less 18%) more effective at anti-aliasing than the GeForce RTX 3050, and will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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