Compare any two graphics cards:
GeForce 8800 Ultra vs Radeon HD 4850 X2 512MB
IntroThe GeForce 8800 Ultra uses a 90 nm design. nVidia has set the core frequency at 612 MHz. The GDDR3 RAM works at a frequency of 1080 MHz on this particular card. It features 128 SPUs along with 64 TAUs and 24 Rasterization Operator Units.Compare all that to the Radeon HD 4850 X2 512MB, which comes with a clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also uses a 256-bit bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4850 X2 512MB, in theory, should be a lot faster than the GeForce 8800 Ultra overall. (explain)
Texel RateThe Radeon HD 4850 X2 512MB should be quite a bit (about 28%) better at AF than the GeForce 8800 Ultra. (explain)
Pixel RateThe Radeon HD 4850 X2 512MB is a lot (about 36%) better at AA than the GeForce 8800 Ultra, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
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