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GeForce 8800 Ultra vs Radeon HD 4850 X2 512MB

Intro

The GeForce 8800 Ultra comes with core speeds of 612 MHz on the GPU, and 1080 MHz on the 768 MB of GDDR3 RAM. It features 128 SPUs along with 64 TAUs and 24 ROPs.

Compare those specifications to the Radeon HD 4850 X2 512MB, which has a GPU core clock speed of 625 MHz, and 512 MB of GDDR3 memory set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 Ultra 171 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 79 Watts (46%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4850 X2 512MB is 23% faster than the GeForce 8800 Ultra in general, because of its higher bandwidth. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 23424 (23%)

Texel Rate

The Radeon HD 4850 X2 512MB should be quite a bit (about 28%) faster with regards to anisotropic filtering than the GeForce 8800 Ultra. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 10832 (28%)

Pixel Rate

The Radeon HD 4850 X2 512MB should be a lot (about 36%) better at full screen anti-aliasing than the GeForce 8800 Ultra, and also able to handle higher resolutions better. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 5312 (36%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 Ultra Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year May 2007 Nov 7, 2008
Code Name G80 R700
Memory 768 MB 512 MB (x2)
Core Speed 612 MHz 625 MHz (x2)
Memory Speed 2160 MHz 1986 MHz (x2)
Power (Max TDP) 171 watts 250 watts
Bandwidth 103680 MB/sec 127104 MB/sec
Texel Rate 39168 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 128 800(160x5) (x2)
Texture Mapping Units 64 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 384-bit 256-bit (x2)
Fab Process 90 nm 55 nm
Transistors 681 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 Ultra

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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