Compare any two graphics cards:
GeForce RTX 2080 Ti vs GeForce RTX 3050
IntroThe GeForce RTX 2080 Ti has a GPU clock speed of 1350 MHz, and the 11264 MB of GDDR6 RAM is set to run at 1750 MHz through a 352-bit bus. It also is comprised of 4352 Stream Processors, 272 Texture Address Units, and 88 ROPs.Compare those specifications to the GeForce RTX 3050, which comes with core clock speeds of 1552 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 2560 SPUs along with 80 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 2080 Ti should perform much faster than the GeForce RTX 3050 overall. (explain)
Texel RateThe GeForce RTX 2080 Ti should be a lot (more or less 196%) more effective at texture filtering than the GeForce RTX 3050. (explain)
Pixel RateThe GeForce RTX 2080 Ti will be quite a bit (about 139%) better at anti-aliasing than the GeForce RTX 3050, and also should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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