Compare any two graphics cards:
GeForce RTX 2080 SUPER vs GeForce RTX 3050
IntroThe GeForce RTX 2080 SUPER has a clock speed of 1650 MHz and a GDDR6 memory speed of 1937 MHz. It also makes use of a 256-bit bus, and makes use of a 12 nm design. It is made up of 3072 SPUs, 192 Texture Address Units, and 64 Raster Operation Units.Compare those specifications to the GeForce RTX 3050, which features a GPU core clock speed of 1552 MHz, and 8192 MB of GDDR6 memory running at 1750 MHz through a 128-bit bus. It also is comprised of 2560 SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 SUPER should be 121% faster than the GeForce RTX 3050 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 2080 SUPER is much (more or less 155%) more effective at AF than the GeForce RTX 3050. (explain)
Pixel RateThe GeForce RTX 2080 SUPER should be a lot (more or less 113%) more effective at AA than the GeForce RTX 3050, and should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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