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GeForce RTX 3080 12 GB vs Radeon HD 4850 512MB

Intro

The GeForce RTX 3080 12 GB uses a 8 nm design. nVidia has clocked the core speed at 1260 MHz. The GDDR6X memory works at a frequency of 1188 MHz on this particular card. It features 8960 SPUs as well as 280 TAUs and 112 Rasterization Operator Units.

Compare all that to the Radeon HD 4850 512MB, which has core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 512MB 110 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 240 Watts (218%)

Memory Bandwidth

In theory, the GeForce RTX 3080 12 GB will be 1370% faster than the Radeon HD 4850 512MB overall, because of its higher data rate. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 870746 (1370%)

Texel Rate

The GeForce RTX 3080 12 GB is a lot (more or less 1311%) faster with regards to anisotropic filtering than the Radeon HD 4850 512MB. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 327800 (1311%)

Pixel Rate

The GeForce RTX 3080 12 GB will be quite a bit (approximately 1311%) faster with regards to full screen anti-aliasing than the Radeon HD 4850 512MB, and also capable of handling higher resolutions better. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 131120 (1311%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce RTX 3080 12 GB

Amazon.com

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Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3080 12 GB Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year January 2022 Jun 25, 2008
Code Name GA102-220-A1 RV770 PRO
Memory 12288 MB 512 MB
Core Speed 1260 MHz 625 MHz
Memory Speed 1188 GB/s 993 MHz
Power (Max TDP) 350 watts 110 watts
Bandwidth 934298 MB/sec 63552 MB/sec
Texel Rate 352800 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 141120 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 8960 800(160x5)
Texture Mapping Units 280 40
Render Output Units 112 16
Bus Type GDDR6X GDDR3
Bus Width 384-bit 256-bit
Fab Process 8 nm 55 nm
Transistors 28300 million 956 million
Bus PCIe 4.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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