Compare any two graphics cards:
GeForce GTX 285 1GB vs GeForce RTX 3080 12 GB
IntroThe GeForce GTX 285 1GB makes use of a 55 nm design. nVidia has set the core speed at 648 MHz. The GDDR3 memory runs at a frequency of 1242 MHz on this model. It features 240 SPUs along with 80 TAUs and 32 ROPs.Compare those specs to the GeForce RTX 3080 12 GB, which uses a 8 nm design. nVidia has clocked the core speed at 1260 MHz. The GDDR6X memory works at a frequency of 1188 MHz on this model. It features 8960 SPUs as well as 280 Texture Address Units and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 3080 12 GB should perform quite a bit faster than the GeForce GTX 285 1GB overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB is much (more or less 581%) better at texture filtering than the GeForce GTX 285 1GB. (explain)
Pixel RateThe GeForce RTX 3080 12 GB is quite a bit (about 581%) more effective at full screen anti-aliasing than the GeForce GTX 285 1GB, and also capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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