Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon HD 5550
IntroThe GeForce RTX 3080 12 GB makes use of a 8 nm design. nVidia has set the core frequency at 1260 MHz. The GDDR6X memory is set to run at a frequency of 1188 MHz on this particular card. It features 8960 SPUs as well as 280 Texture Address Units and 112 Rasterization Operator Units.Compare those specs to the Radeon HD 5550, which features core speeds of 550 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 memory. It features 320(64x5) SPUs along with 16 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce RTX 3080 12 GB should theoretically be a lot better than the Radeon HD 5550 in general. (explain)
Texel RateThe GeForce RTX 3080 12 GB will be a lot (approximately 3909%) faster with regards to AF than the Radeon HD 5550. (explain)
Pixel RateThe GeForce RTX 3080 12 GB is a lot (about 3107%) more effective at full screen anti-aliasing than the Radeon HD 5550, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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