Compare any two graphics cards:
VS

GeForce GTX 295 vs GeForce RTX 3080 12 GB

Intro

The GeForce GTX 295 makes use of a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this card. It features 240 SPUs along with 80 Texture Address Units and 28 Rasterization Operator Units.

Compare all that to the GeForce RTX 3080 12 GB, which features a core clock frequency of 1260 MHz and a GDDR6X memory frequency of 1188 MHz. It also features a 384-bit bus, and uses a 8 nm design. It features 8960 SPUs, 280 TAUs, and 112 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 295 289 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 61 Watts (21%)

Memory Bandwidth

In theory, the GeForce RTX 3080 12 GB should perform a lot faster than the GeForce GTX 295 in general. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 710522 (318%)

Texel Rate

The GeForce RTX 3080 12 GB should be much (more or less 283%) faster with regards to texture filtering than the GeForce GTX 295. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 260640 (283%)

Pixel Rate

The GeForce RTX 3080 12 GB is quite a bit (more or less 338%) more effective at anti-aliasing than the GeForce GTX 295, and also will be capable of handling higher resolutions more effectively. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 108864 (338%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 295 GeForce RTX 3080 12 GB
Manufacturer nVidia nVidia
Year January 8, 2009 January 2022
Code Name G200b GA102-220-A1
Memory 896 MB (x2) 12288 MB
Core Speed 576 MHz (x2) 1260 MHz
Memory Speed 1998 MHz (x2) 2376 GB/s
Power (Max TDP) 289 watts 350 watts
Bandwidth 223776 MB/sec 934298 MB/sec
Texel Rate 92160 Mtexels/sec 352800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 141120 Mpixels/sec
Unified Shaders 240 (x2) 8960
Texture Mapping Units 80 (x2) 280
Render Output Units 28 (x2) 112
Bus Type GDDR3 GDDR6X
Bus Width 448-bit (x2) 384-bit
Fab Process 55 nm 8 nm
Transistors 1400 million 28300 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield