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GeForce RTX 3080 12 GB vs Radeon HD 3870 X2 1GB

Intro

The GeForce RTX 3080 12 GB features clock speeds of 1260 MHz on the GPU, and 1188 MHz on the 12288 MB of GDDR6X RAM. It features 8960 SPUs as well as 280 Texture Address Units and 112 Rasterization Operator Units.

Compare that to the Radeon HD 3870 X2 1GB, which features clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 memory. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce RTX 3080 12 GB should in theory perform quite a bit faster than the Radeon HD 3870 X2 1GB in general. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
Radeon HD 3870 X2 1GB 144128 MB/sec
Difference: 790170 (548%)

Texel Rate

The GeForce RTX 3080 12 GB should be a lot (approximately 1236%) more effective at texture filtering than the Radeon HD 3870 X2 1GB. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
Radeon HD 3870 X2 1GB 26400 Mtexels/sec
Difference: 326400 (1236%)

Pixel Rate

The GeForce RTX 3080 12 GB should be much (more or less 435%) more effective at FSAA than the Radeon HD 3870 X2 1GB, and also should be capable of handling higher resolutions better. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
Radeon HD 3870 X2 1GB 26400 Mpixels/sec
Difference: 114720 (435%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3080 12 GB

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3080 12 GB Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year January 2022 Jan 28, 2008
Code Name GA102-220-A1 R680
Memory 12288 MB 1024 MB (x2)
Core Speed 1260 MHz 825 MHz (x2)
Memory Speed 1188 GB/s 1126 MHz (x2)
Power (Max TDP) 350 watts (Unknown) watts
Bandwidth 934298 MB/sec 144128 MB/sec
Texel Rate 352800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 141120 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 8960 320(64x5) (x2)
Texture Mapping Units 280 16 (x2)
Render Output Units 112 16 (x2)
Bus Type GDDR6X GDDR4
Bus Width 384-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 28300 million (Unknown) million
Bus PCIe 4.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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