Compare any two graphics cards:
VS

GeForce GTX 560 Ti vs GeForce RTX 3080 12 GB

Intro

The GeForce GTX 560 Ti comes with a core clock speed of 822 MHz and a GDDR5 memory frequency of 1002 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It features 384 SPUs, 64 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce RTX 3080 12 GB, which features a GPU core clock speed of 1260 MHz, and 12288 MB of GDDR6X memory running at 1188 MHz through a 384-bit bus. It also is made up of 8960 Stream Processors, 280 Texture Address Units, and 112 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
GeForce RTX 3080 12 GB 350 Watts
Difference: 180 Watts (106%)

Memory Bandwidth

Theoretically speaking, the GeForce RTX 3080 12 GB should perform quite a bit faster than the GeForce GTX 560 Ti overall. (explain)

GeForce RTX 3080 12 GB 934298 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 806042 (628%)

Texel Rate

The GeForce RTX 3080 12 GB will be much (more or less 571%) more effective at texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce RTX 3080 12 GB 352800 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 300192 (571%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce RTX 3080 12 GB is a better choice, by a large margin. (explain)

GeForce RTX 3080 12 GB 141120 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 114816 (436%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti GeForce RTX 3080 12 GB
Manufacturer nVidia nVidia
Year January 2011 January 2022
Code Name GF114 GA102-220-A1
Memory 1024 MB 12288 MB
Core Speed 822 MHz 1260 MHz
Memory Speed 4008 MHz 2376 GB/s
Power (Max TDP) 170 watts 350 watts
Bandwidth 128256 MB/sec 934298 MB/sec
Texel Rate 52608 Mtexels/sec 352800 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 141120 Mpixels/sec
Unified Shaders 384 8960
Texture Mapping Units 64 280
Render Output Units 32 112
Bus Type GDDR5 GDDR6X
Bus Width 256-bit 384-bit
Fab Process 40 nm 8 nm
Transistors 1950 million 28300 million
Bus PCIe x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti

Amazon.com

Check prices at:

GeForce RTX 3080 12 GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield