Compare any two graphics cards:
GeForce GTX 570 vs GeForce RTX 3080 12 GB
IntroThe GeForce GTX 570 uses a 40 nm design. nVidia has set the core frequency at 732 MHz. The GDDR5 memory runs at a speed of 950 MHz on this particular card. It features 480 SPUs along with 60 Texture Address Units and 40 Rasterization Operator Units.Compare all that to the GeForce RTX 3080 12 GB, which features a clock frequency of 1260 MHz and a GDDR6X memory speed of 1188 MHz. It also features a 384-bit bus, and makes use of a 8 nm design. It is comprised of 8960 SPUs, 280 Texture Address Units, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 3080 12 GB should in theory be a lot superior to the GeForce GTX 570 overall. (explain)
Texel RateThe GeForce RTX 3080 12 GB is quite a bit (approximately 703%) better at anisotropic filtering than the GeForce GTX 570. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 3080 12 GB is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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