Compare any two graphics cards:
GeForce RTX 3080 12 GB vs Radeon HD 6570 (OEM) 1GB
IntroThe GeForce RTX 3080 12 GB features a clock frequency of 1260 MHz and a GDDR6X memory frequency of 1188 MHz. It also uses a 384-bit memory bus, and uses a 8 nm design. It features 8960 SPUs, 280 TAUs, and 112 Raster Operation Units.Compare all that to the Radeon HD 6570 (OEM) 1GB, which makes use of a 40 nm design. AMD has set the core frequency at 650 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this particular model. It features 480 SPUs along with 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 12 GB should in theory be a lot faster than the Radeon HD 6570 (OEM) 1GB in general. (explain)
Texel RateThe GeForce RTX 3080 12 GB should be quite a bit (approximately 2162%) faster with regards to texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateThe GeForce RTX 3080 12 GB is much (more or less 2614%) more effective at FSAA than the Radeon HD 6570 (OEM) 1GB, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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