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Radeon HD 4850 X2 512MB vs Radeon HD 4870 512MB

Intro

The Radeon HD 4850 X2 512MB features core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

Compare that to the Radeon HD 4870 512MB, which makes use of a 55 nm design. ATi has set the core frequency at 750 MHz. The GDDR5 memory runs at a frequency of 900 MHz on this specific model. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4870 512MB 150 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The Radeon HD 4850 X2 512MB, in theory, should perform a little bit faster than the Radeon HD 4870 512MB overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 4870 512MB 115200 MB/sec
Difference: 11904 (10%)

Texel Rate

The Radeon HD 4850 X2 512MB is quite a bit (more or less 67%) faster with regards to anisotropic filtering than the Radeon HD 4870 512MB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 20000 (67%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 4850 X2 512MB is the winner, and very much so. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 8000 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 4850 X2 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 4870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 4850 X2 512MB Radeon HD 4870 512MB
Manufacturer ATi ATi
Year Nov 7, 2008 Jun 25, 2008
Code Name R700 RV770 XT
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 2.0 x16
Memory 512 MB (x2) 512 MB
Core Speed 625 MHz (x2) 750 MHz
Shader Speed N/A MHz (x2) (N/A) MHz
Memory Speed 993 MHz (x2) 900 MHz
Unified Shaders 800(160x5) (x2) 800(160x5)
Texture Mapping Units 40 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 250 watts 150 watts
Shader Model 4.1 4.1
Bandwidth 127104 MB/sec 115200 MB/sec
Texel Rate 50000 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 12000 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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