Compare any two graphics cards:
GeForce RTX 3080 vs GeForce RTX 3080 12 GB
IntroThe GeForce RTX 3080 features a clock frequency of 1440 MHz and a GDDR6X memory speed of 1188 MHz. It also makes use of a 320-bit memory bus, and uses a 8 nm design. It is made up of 8704 SPUs, 272 Texture Address Units, and 96 ROPs.Compare all of that to the GeForce RTX 3080 12 GB, which features GPU clock speed of 1260 MHz, and 12288 MB of GDDR6X RAM running at 1188 MHz through a 384-bit bus. It also is made up of 8960 SPUs, 280 Texture Address Units, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 12 GB, in theory, should perform just a bit faster than the GeForce RTX 3080 in general. (explain)
Texel RateThe GeForce RTX 3080 will be a little bit (about 11%) more effective at texture filtering than the GeForce RTX 3080 12 GB. (explain)
Pixel RateThe GeForce RTX 3080 12 GB will be a little bit (approximately 2%) better at anti-aliasing than the GeForce RTX 3080, and will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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