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GeForce GTX 590 vs Radeon RX 6500 XT

Intro

The GeForce GTX 590 uses a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 RAM works at a frequency of 855 MHz on this model. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Compare all of that to the Radeon RX 6500 XT, which makes use of a 6 nm design. AMD has set the core frequency at 2200 MHz. The GDDR6 memory runs at a frequency of 2250 MHz on this specific card. It features 1024 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6500 XT 107 Watts
GeForce GTX 590 365 Watts
Difference: 258 Watts (241%)

Memory Bandwidth

Performance-wise, the GeForce GTX 590 should theoretically be a lot better than the Radeon RX 6500 XT in general. (explain)

GeForce GTX 590 328320 MB/sec
Radeon RX 6500 XT 147456 MB/sec
Difference: 180864 (123%)

Texel Rate

The Radeon RX 6500 XT will be a lot (more or less 81%) faster with regards to texture filtering than the GeForce GTX 590. (explain)

Radeon RX 6500 XT 140800 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 63104 (81%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 6500 XT is a better choice, by far. (explain)

Radeon RX 6500 XT 70400 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 12128 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 6500 XT
Manufacturer nVidia AMD
Year March 2011 January 2022
Code Name GF110 Navi 24 XT
Memory 1536 MB (x2) 4096 MB
Core Speed 607 MHz (x2) 2200 MHz
Memory Speed 3420 MHz (x2) 4500 GB/s
Power (Max TDP) 365 watts 107 watts
Bandwidth 328320 MB/sec 147456 MB/sec
Texel Rate 77696 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 70400 Mpixels/sec
Unified Shaders 512 (x2) 1024
Texture Mapping Units 64 (x2) 64
Render Output Units 48 (x2) 32
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 64-bit
Fab Process 40 nm 6 nm
Transistors 3000 million 5400 million
Bus PCIe 2.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 6500 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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