Compare any two graphics cards:
Radeon RX 6500 XT vs Radeon RX 6600
IntroThe Radeon RX 6500 XT has a GPU core speed of 2200 MHz, and the 4096 MB of GDDR6 RAM runs at 2250 MHz through a 64-bit bus. It also features 1024 SPUs, 64 TAUs, and 32 ROPs.Compare those specs to the Radeon RX 6600, which uses a 7 nm design. AMD has set the core speed at 1626 MHz. The GDDR6 memory works at a speed of 1750 MHz on this particular model. It features 1792 SPUs along with 112 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6600 should theoretically be a lot faster than the Radeon RX 6500 XT overall. (explain)
Texel RateThe Radeon RX 6600 is much (more or less 29%) faster with regards to texture filtering than the Radeon RX 6500 XT. (explain)
Pixel RateThe Radeon RX 6600 will be much (about 48%) better at anti-aliasing than the Radeon RX 6500 XT, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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