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Radeon HD 3870 X2 512MB vs Radeon HD 4850 X2 512MB

Intro

The Radeon HD 3870 X2 512MB has a clock frequency of 825 MHz and a GDDR3 memory speed of 900 MHz. It also makes use of a 256-bit bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 Raster Operation Units.

Compare those specs to the Radeon HD 4850 X2 512MB, which uses a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 RAM runs at a speed of 993 MHz on this specific card. It features 800(160x5) SPUs along with 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon HD 4850 X2 512MB should theoretically perform a bit faster than the Radeon HD 3870 X2 512MB in general. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 11904 (10%)

Texel Rate

The Radeon HD 4850 X2 512MB is quite a bit (approximately 89%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 23600 (89%)

Pixel Rate

The Radeon HD 3870 X2 512MB will be much (about 32%) more effective at AA than the Radeon HD 4850 X2 512MB, and also capable of handling higher screen resolutions better. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 6400 (32%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 3870 X2 512MB

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 3870 X2 512MB Radeon HD 4850 X2 512MB
Manufacturer AMD AMD
Year Jan 28, 2008 Nov 7, 2008
Code Name R680 R700
Memory 512 MB (x2) 512 MB (x2)
Core Speed 825 MHz (x2) 625 MHz (x2)
Memory Speed 1800 MHz (x2) 1986 MHz (x2)
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 115200 MB/sec 127104 MB/sec
Texel Rate 26400 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 26400 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 320(64x5) (x2) 800(160x5) (x2)
Texture Mapping Units 16 (x2) 40 (x2)
Render Output Units 16 (x2) 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit (x2) 256-bit (x2)
Fab Process 55 nm 55 nm
Transistors (Unknown) million 956 million
Bus PCIe 2.0 x16/(internal PCIe 1.1 x16) PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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