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GeForce 9800 GX2 vs Radeon RX 6600

Intro

The GeForce 9800 GX2 features a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 RAM is set to run at 1000 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all of that to the Radeon RX 6600, which comes with clock speeds of 1626 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 1792 SPUs as well as 112 TAUs and 64 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6600 132 Watts
GeForce 9800 GX2 197 Watts
Difference: 65 Watts (49%)

Memory Bandwidth

As far as performance goes, the Radeon RX 6600 should theoretically be a lot superior to the GeForce 9800 GX2 in general. (explain)

Radeon RX 6600 229376 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 101376 (79%)

Texel Rate

The Radeon RX 6600 should be quite a bit (approximately 137%) better at AF than the GeForce 9800 GX2. (explain)

Radeon RX 6600 182112 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 105312 (137%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 6600 is a better choice, by far. (explain)

Radeon RX 6600 104064 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 84864 (442%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon RX 6600
Manufacturer nVidia AMD
Year Mar 2008 October 2021
Code Name G92 Navi 23
Memory 512 MB (x2) 8192 MB
Core Speed 600 MHz (x2) 1626 MHz
Memory Speed 2000 MHz (x2) 3500 GB/s
Power (Max TDP) 197 watts 132 watts
Bandwidth 128000 MB/sec 229376 MB/sec
Texel Rate 76800 Mtexels/sec 182112 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 104064 Mpixels/sec
Unified Shaders 128 (x2) 1792
Texture Mapping Units 64 (x2) 112
Render Output Units 16 (x2) 64
Bus Type GDDR3 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 7 nm
Transistors 754 million 11060 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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