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Radeon HD 4850 X2 1GB vs Radeon RX 6600

Intro

The Radeon HD 4850 X2 1GB uses a 55 nm design. AMD has clocked the core frequency at 625 MHz. The GDDR3 memory works at a speed of 993 MHz on this particular model. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Compare that to the Radeon RX 6600, which features a GPU core clock speed of 1626 MHz, and 8192 MB of GDDR6 RAM running at 1750 MHz through a 128-bit bus. It also is made up of 1792 Stream Processors, 112 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 6600 132 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 118 Watts (89%)

Memory Bandwidth

In theory, the Radeon RX 6600 should be a lot faster than the Radeon HD 4850 X2 1GB overall. (explain)

Radeon RX 6600 229376 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 102272 (80%)

Texel Rate

The Radeon RX 6600 will be much (more or less 264%) better at texture filtering than the Radeon HD 4850 X2 1GB. (explain)

Radeon RX 6600 182112 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 132112 (264%)

Pixel Rate

The Radeon RX 6600 is much (about 420%) more effective at FSAA than the Radeon HD 4850 X2 1GB, and will be able to handle higher screen resolutions without losing too much performance. (explain)

Radeon RX 6600 104064 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 84064 (420%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 1GB

Amazon.com

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Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 1GB Radeon RX 6600
Manufacturer AMD AMD
Year Nov 7, 2008 October 2021
Code Name R700 Navi 23
Memory 1024 MB (x2) 8192 MB
Core Speed 625 MHz (x2) 1626 MHz
Memory Speed 1986 MHz (x2) 3500 GB/s
Power (Max TDP) 250 watts 132 watts
Bandwidth 127104 MB/sec 229376 MB/sec
Texel Rate 50000 Mtexels/sec 182112 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 104064 Mpixels/sec
Unified Shaders 800(160x5) (x2) 1792
Texture Mapping Units 40 (x2) 112
Render Output Units 16 (x2) 64
Bus Type GDDR3 GDDR6
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 7 nm
Transistors 956 million 11060 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 4.0 x16
DirectX Version DirectX 10.1 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Radeon RX 6600

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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