Compare any two graphics cards:
Radeon HD 7950 3GB vs Radeon RX 6600
IntroThe Radeon HD 7950 3GB makes use of a 28 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this specific card. It features 1792 SPUs as well as 112 TAUs and 32 Rasterization Operator Units.Compare all that to the Radeon RX 6600, which has GPU core speed of 1626 MHz, and 8192 MB of GDDR6 memory set to run at 1750 MHz through a 128-bit bus. It also is made up of 1792 SPUs, 112 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 7950 3GB should be just a bit faster than the Radeon RX 6600 overall. (explain)
Texel RateThe Radeon RX 6600 is a lot (about 103%) better at texture filtering than the Radeon HD 7950 3GB. (explain)
Pixel RateThe Radeon RX 6600 should be a lot (more or less 307%) more effective at FSAA than the Radeon HD 7950 3GB, and capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!