Compare any two graphics cards:
GeForce RTX 2080 Ti vs Radeon RX 6600
IntroThe GeForce RTX 2080 Ti has a GPU clock speed of 1350 MHz, and the 11264 MB of GDDR6 memory is set to run at 1750 MHz through a 352-bit bus. It also is comprised of 4352 Stream Processors, 272 Texture Address Units, and 88 ROPs.Compare those specifications to the Radeon RX 6600, which makes use of a 7 nm design. AMD has set the core frequency at 1626 MHz. The GDDR6 RAM runs at a speed of 1750 MHz on this card. It features 1792 SPUs along with 112 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2080 Ti should in theory be a lot faster than the Radeon RX 6600 in general. (explain)
Texel RateThe GeForce RTX 2080 Ti will be a lot (more or less 102%) better at AF than the Radeon RX 6600. (explain)
Pixel RateThe GeForce RTX 2080 Ti is a little bit (about 14%) faster with regards to FSAA than the Radeon RX 6600, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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