Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon RX 6600
IntroThe GeForce RTX 3070 Ti features a clock frequency of 1575 MHz and a GDDR6X memory speed of 1188 MHz. It also uses a 256-bit memory bus, and makes use of a 8 nm design. It is comprised of 6144 SPUs, 192 Texture Address Units, and 96 Raster Operation Units.Compare those specs to the Radeon RX 6600, which has a core clock speed of 1626 MHz and a GDDR6 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 7 nm design. It features 1792 SPUs, 112 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 3070 Ti should be quite a bit faster than the Radeon RX 6600 overall. (explain)
Texel RateThe GeForce RTX 3070 Ti will be quite a bit (more or less 66%) better at AF than the Radeon RX 6600. (explain)
Pixel RateThe GeForce RTX 3070 Ti is quite a bit (about 45%) faster with regards to anti-aliasing than the Radeon RX 6600, and also able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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