Compare any two graphics cards:
Radeon HD 6750 1GB vs Radeon RX 6600 XT
IntroThe Radeon HD 6750 1GB uses a 40 nm design. AMD has set the core speed at 725 MHz. The GDDR5 memory is set to run at a speed of 1000 MHz on this specific model. It features 720 SPUs as well as 36 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the Radeon RX 6600 XT, which has a core clock speed of 1968 MHz and a GDDR6 memory frequency of 2000 MHz. It also makes use of a 128-bit memory bus, and makes use of a 7 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6600 XT, in theory, should perform a lot faster than the Radeon HD 6750 1GB in general. (explain)
Texel RateThe Radeon RX 6600 XT should be quite a bit (about 865%) better at texture filtering than the Radeon HD 6750 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6600 XT is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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