Compare any two graphics cards:
Radeon R9 270X vs Radeon RX 6600 XT
IntroThe Radeon R9 270X comes with a core clock frequency of 1000 MHz and a GDDR5 memory speed of 1400 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 1280 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.Compare all that to the Radeon RX 6600 XT, which has core clock speeds of 1968 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR6 memory. It features 2048 SPUs as well as 128 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6600 XT will be 46% faster than the Radeon R9 270X in general, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 6600 XT should be much (about 215%) better at AF than the Radeon R9 270X. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6600 XT is superior to the Radeon R9 270X, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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