Compare any two graphics cards:
Nvidia Titan X vs Radeon RX 6600 XT
IntroThe Nvidia Titan X has a GPU clock speed of 1417 MHz, and the 12288 MB of GDDR5X RAM runs at 1251 MHz through a 384-bit bus. It also is comprised of 3584 Stream Processors, 224 TAUs, and 96 Raster Operation Units.Compare those specs to the Radeon RX 6600 XT, which uses a 7 nm design. AMD has set the core speed at 1968 MHz. The GDDR6 memory works at a speed of 2000 MHz on this model. It features 2048 SPUs along with 128 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Nvidia Titan X should be a lot faster than the Radeon RX 6600 XT in general. (explain)
Texel RateThe Nvidia Titan X will be much (more or less 26%) faster with regards to anisotropic filtering than the Radeon RX 6600 XT. (explain)
Pixel RateThe Nvidia Titan X is a small bit (approximately 8%) more effective at full screen anti-aliasing than the Radeon RX 6600 XT, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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