Compare any two graphics cards:
GeForce GTX 1050 3GB vs GeForce RTX 3080 Ti
IntroThe GeForce GTX 1050 3GB uses a 14 nm design. nVidia has clocked the core frequency at 1392 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this specific model. It features 768 SPUs as well as 48 TAUs and 24 ROPs.Compare all that to the GeForce RTX 3080 Ti, which has a clock frequency of 1365 MHz and a GDDR6X memory frequency of 1188 MHz. It also features a 384-bit memory bus, and uses a 8 nm design. It features 10240 SPUs, 320 TAUs, and 112 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 Ti, in theory, should be a lot faster than the GeForce GTX 1050 3GB in general. (explain)
Texel RateThe GeForce RTX 3080 Ti is quite a bit (about 554%) faster with regards to anisotropic filtering than the GeForce GTX 1050 3GB. (explain)
Pixel RateThe GeForce RTX 3080 Ti is much (more or less 358%) faster with regards to anti-aliasing than the GeForce GTX 1050 3GB, and also will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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