Compare any two graphics cards:
GeForce RTX 2080 SUPER vs GeForce RTX 3080 Ti
IntroThe GeForce RTX 2080 SUPER makes use of a 12 nm design. nVidia has set the core speed at 1650 MHz. The GDDR6 RAM is set to run at a speed of 1937 MHz on this specific card. It features 3072 SPUs as well as 192 Texture Address Units and 64 Rasterization Operator Units.Compare all that to the GeForce RTX 3080 Ti, which uses a 8 nm design. nVidia has set the core speed at 1365 MHz. The GDDR6X RAM works at a frequency of 1188 MHz on this particular model. It features 10240 SPUs along with 320 TAUs and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 Ti, in theory, should perform quite a bit faster than the GeForce RTX 2080 SUPER in general. (explain)
Texel RateThe GeForce RTX 3080 Ti is a lot (about 38%) more effective at anisotropic filtering than the GeForce RTX 2080 SUPER. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 3080 Ti is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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