Compare any two graphics cards:
GeForce RTX 3080 vs GeForce RTX 3080 Ti
IntroThe GeForce RTX 3080 uses a 8 nm design. nVidia has clocked the core frequency at 1440 MHz. The GDDR6X memory works at a frequency of 1188 MHz on this model. It features 8704 SPUs as well as 272 TAUs and 96 ROPs.Compare those specs to the GeForce RTX 3080 Ti, which makes use of a 8 nm design. nVidia has clocked the core speed at 1365 MHz. The GDDR6X memory is set to run at a frequency of 1188 MHz on this specific model. It features 10240 SPUs along with 320 TAUs and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 Ti should in theory perform a bit faster than the GeForce RTX 3080 in general. (explain)
Texel RateThe GeForce RTX 3080 Ti should be a little bit (approximately 12%) better at texture filtering than the GeForce RTX 3080. (explain)
Pixel RateThe GeForce RTX 3080 Ti is a small bit (more or less 11%) more effective at full screen anti-aliasing than the GeForce RTX 3080, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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