Compare any two graphics cards:
GeForce RTX 3070 vs GeForce RTX 3080 Ti
IntroThe GeForce RTX 3070 comes with clock speeds of 1500 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 memory. It features 5888 SPUs as well as 184 Texture Address Units and 96 ROPs.Compare all of that to the GeForce RTX 3080 Ti, which uses a 8 nm design. nVidia has clocked the core speed at 1365 MHz. The GDDR6X memory runs at a frequency of 1188 MHz on this card. It features 10240 SPUs as well as 320 TAUs and 112 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 Ti should theoretically perform a little bit faster than the GeForce RTX 3070 in general. (explain)
Texel RateThe GeForce RTX 3080 Ti is much (about 58%) more effective at AF than the GeForce RTX 3070. (explain)
Pixel RateThe GeForce RTX 3080 Ti is a small bit (about 6%) better at FSAA than the GeForce RTX 3070, and capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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