Compare any two graphics cards:
GeForce GT 1030 vs GeForce RTX 3070 Ti
IntroThe GeForce GT 1030 has a clock speed of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 64-bit bus, and makes use of a 16 nm design. It features 384 SPUs, 32 TAUs, and 16 Raster Operation Units.Compare those specs to the GeForce RTX 3070 Ti, which has GPU clock speed of 1575 MHz, and 8192 MB of GDDR6X memory running at 1188 MHz through a 256-bit bus. It also features 6144 Stream Processors, 192 TAUs, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3070 Ti should perform much faster than the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce RTX 3070 Ti is much (about 647%) more effective at texture filtering than the GeForce GT 1030. (explain)
Pixel RateThe GeForce RTX 3070 Ti will be quite a bit (approximately 647%) better at FSAA than the GeForce GT 1030, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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