Compare any two graphics cards:
GeForce GTX 950 vs Radeon RX 6700 XT
IntroThe GeForce GTX 950 uses a 28 nm design. nVidia has clocked the core frequency at 1024 MHz. The GDDR5 RAM is set to run at a speed of 1652 MHz on this specific card. It features 768 SPUs along with 48 TAUs and 32 ROPs.Compare all of that to the Radeon RX 6700 XT, which uses a 7 nm design. AMD has clocked the core frequency at 2321 MHz. The GDDR6 RAM is set to run at a frequency of 2000 MHz on this particular card. It features 2560 SPUs along with 160 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 6700 XT should in theory be quite a bit superior to the GeForce GTX 950 in general. (explain)
Texel RateThe Radeon RX 6700 XT is a lot (about 656%) faster with regards to anisotropic filtering than the GeForce GTX 950. (explain)
Pixel RateThe Radeon RX 6700 XT is a lot (about 353%) faster with regards to AA than the GeForce GTX 950, and also will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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