Compare any two graphics cards:
GeForce GTX 1070 vs Radeon RX 6700 XT
IntroThe GeForce GTX 1070 uses a 16 nm design. nVidia has set the core frequency at 1506 MHz. The GDDR5 memory is set to run at a speed of 2000 MHz on this specific card. It features 1920 SPUs along with 120 Texture Address Units and 64 ROPs.Compare those specs to the Radeon RX 6700 XT, which features GPU core speed of 2321 MHz, and (Unknown) MB of GDDR6 memory set to run at 2000 MHz through a 192-bit bus. It also features 2560 Stream Processors, 160 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 6700 XT should in theory be quite a bit faster than the GeForce GTX 1070 in general. (explain)
Texel RateThe Radeon RX 6700 XT will be much (about 105%) better at anisotropic filtering than the GeForce GTX 1070. (explain)
Pixel RateThe Radeon RX 6700 XT should be quite a bit (approximately 54%) faster with regards to full screen anti-aliasing than the GeForce GTX 1070, and should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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