Compare any two graphics cards:
Nvidia Titan X vs Radeon RX 6700 XT
IntroThe Nvidia Titan X comes with a clock frequency of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also features a 384-bit bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 TAUs, and 96 Raster Operation Units.Compare those specs to the Radeon RX 6700 XT, which features a core clock frequency of 2321 MHz and a GDDR6 memory speed of 2000 MHz. It also makes use of a 192-bit bus, and uses a 7 nm design. It features 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Nvidia Titan X should be quite a bit faster than the Radeon RX 6700 XT overall. (explain)
Texel RateThe Radeon RX 6700 XT is just a bit (about 17%) more effective at anisotropic filtering than the Nvidia Titan X. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 6700 XT is superior to the Nvidia Titan X, but not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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