Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce 9600 GSO 1.5GB

Intro

The GeForce 8800 GTS (G80) 640MB comes with a clock frequency of 513 MHz and a GDDR3 memory speed of 792 MHz. It also features a 320-bit memory bus, and uses a 90 nm design. It is comprised of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.

Compare those specifications to the GeForce 9600 GSO 1.5GB, which uses a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 RAM is set to run at a frequency of 800 MHz on this particular model. It features 96 SPUs along with 48 TAUs and 12 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO 1.5GB 84 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 59 Watts (70%)

Memory Bandwidth

In theory, the GeForce 8800 GTS (G80) 640MB will be 65% quicker than the GeForce 9600 GSO 1.5GB overall, because of its greater bandwidth. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce 9600 GSO 1.5GB 38400 MB/sec
Difference: 24960 (65%)

Texel Rate

The GeForce 9600 GSO 1.5GB should be a bit (about 7%) more effective at anisotropic filtering than the GeForce 8800 GTS (G80) 640MB. (explain)

GeForce 9600 GSO 1.5GB 26400 Mtexels/sec
GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Difference: 1776 (7%)

Pixel Rate

The GeForce 8800 GTS (G80) 640MB should be much (approximately 55%) more effective at full screen anti-aliasing than the GeForce 9600 GSO 1.5GB, and capable of handling higher screen resolutions better. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
GeForce 9600 GSO 1.5GB 6600 Mpixels/sec
Difference: 3660 (55%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce 9600 GSO 1.5GB
Manufacturer nVidia nVidia
Year Nov 2006 (640) May 2008
Code Name G80 G92
Memory 640 MB 1536 MB
Core Speed 513 MHz 550 MHz
Memory Speed 1584 MHz 1600 MHz
Power (Max TDP) 143 watts 84 watts
Bandwidth 63360 MB/sec 38400 MB/sec
Texel Rate 24624 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 6600 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 48
Render Output Units 20 12
Bus Type GDDR3 GDDR3
Bus Width 320-bit 192-bit
Fab Process 90 nm 65 nm
Transistors 681 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce 9600 GSO 1.5GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield