Compare any two graphics cards:
GeForce GTX 960 vs GeForce RTX 3060
IntroThe GeForce GTX 960 features a core clock frequency of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is made up of 1024 SPUs, 64 TAUs, and 32 ROPs.Compare those specifications to the GeForce RTX 3060, which comes with a clock speed of 1320 MHz and a GDDR6 memory speed of 1875 MHz. It also uses a 192-bit bus, and uses a 8 nm design. It is made up of 3584 SPUs, 112 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 3060 should be much faster than the GeForce GTX 960 overall. (explain)
Texel RateThe GeForce RTX 3060 should be a lot (more or less 105%) faster with regards to anisotropic filtering than the GeForce GTX 960. (explain)
Pixel RateThe GeForce RTX 3060 should be much (approximately 76%) more effective at anti-aliasing than the GeForce GTX 960, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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