Compare any two graphics cards:
GeForce GTX 950M vs GeForce RTX 3060
IntroThe GeForce GTX 950M makes use of a 28 nm design. nVidia has set the core speed at 914 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this card. It features 640 SPUs along with 40 TAUs and 16 ROPs.Compare that to the GeForce RTX 3060, which makes use of a 8 nm design. nVidia has clocked the core speed at 1320 MHz. The GDDR6 memory works at a speed of 1875 MHz on this particular model. It features 3584 SPUs as well as 112 TAUs and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3060 should theoretically be much superior to the GeForce GTX 950M overall. (explain)
Texel RateThe GeForce RTX 3060 will be quite a bit (approximately 304%) better at AF than the GeForce GTX 950M. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce RTX 3060 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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