Compare any two graphics cards:
GeForce GTX 1070 vs GeForce RTX 3060
IntroThe GeForce GTX 1070 features a core clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 256-bit bus, and uses a 16 nm design. It is comprised of 1920 SPUs, 120 TAUs, and 64 Raster Operation Units.Compare those specs to the GeForce RTX 3060, which has a GPU core clock speed of 1320 MHz, and (Unknown) MB of GDDR6 memory running at 1875 MHz through a 192-bit bus. It also features 3584 SPUs, 112 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3060 should in theory perform quite a bit faster than the GeForce GTX 1070 in general. (explain)
Texel RateThe GeForce GTX 1070 should be quite a bit (approximately 22%) faster with regards to anisotropic filtering than the GeForce RTX 3060. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1070 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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