Compare any two graphics cards:
GeForce RTX 3060 vs Geforce GTX 1080 Ti
IntroThe GeForce RTX 3060 features core speeds of 1320 MHz on the GPU, and 1875 MHz on the (Unknown) MB of GDDR6 RAM. It features 3584 SPUs as well as 112 Texture Address Units and 48 Rasterization Operator Units.Compare those specs to the Geforce GTX 1080 Ti, which comes with core speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X RAM. It features 3584 SPUs as well as 224 TAUs and 88 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Geforce GTX 1080 Ti, in theory, should perform a lot faster than the GeForce RTX 3060 in general. (explain)
Texel RateThe Geforce GTX 1080 Ti is much (about 124%) better at texture filtering than the GeForce RTX 3060. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Geforce GTX 1080 Ti is superior to the GeForce RTX 3060, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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