Compare any two graphics cards:
GeForce GTX 1070 Ti vs GeForce RTX 3060
IntroThe GeForce GTX 1070 Ti makes use of a 16 nm design. nVidia has clocked the core frequency at 1607 MHz. The GDDR5 RAM works at a frequency of 2000 MHz on this model. It features 2432 SPUs along with 152 TAUs and 64 Rasterization Operator Units.Compare that to the GeForce RTX 3060, which uses a 8 nm design. nVidia has set the core frequency at 1320 MHz. The GDDR6 RAM is set to run at a speed of 1875 MHz on this specific model. It features 3584 SPUs as well as 112 TAUs and 48 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3060 is 41% quicker than the GeForce GTX 1070 Ti overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 1070 Ti is quite a bit (about 65%) more effective at AF than the GeForce RTX 3060. (explain)
Pixel RateThe GeForce GTX 1070 Ti should be much (approximately 62%) faster with regards to AA than the GeForce RTX 3060, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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