Compare any two graphics cards:
GeForce GTX 1070 Ti vs GeForce RTX 3060
IntroThe GeForce GTX 1070 Ti has a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5 memory runs at 2000 MHz through a 256-bit bus. It also features 2432 Stream Processors, 152 TAUs, and 64 ROPs.Compare all of that to the GeForce RTX 3060, which has a clock speed of 1320 MHz and a GDDR6 memory speed of 1875 MHz. It also features a 192-bit bus, and uses a 8 nm design. It features 3584 SPUs, 112 TAUs, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3060 should theoretically perform a lot faster than the GeForce GTX 1070 Ti overall. (explain)
Texel RateThe GeForce GTX 1070 Ti should be a lot (about 65%) more effective at texture filtering than the GeForce RTX 3060. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1070 Ti is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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