Compare any two graphics cards:
GeForce RTX 2080 vs GeForce RTX 3060
IntroThe GeForce RTX 2080 has a clock speed of 1515 MHz and a GDDR6 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 12 nm design. It is comprised of 2944 SPUs, 184 Texture Address Units, and 64 ROPs.Compare that to the GeForce RTX 3060, which has a clock frequency of 1320 MHz and a GDDR6 memory frequency of 1875 MHz. It also features a 192-bit bus, and uses a 8 nm design. It is comprised of 3584 SPUs, 112 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2080 should theoretically be much superior to the GeForce RTX 3060 overall. (explain)
Texel RateThe GeForce RTX 2080 should be a lot (more or less 89%) better at AF than the GeForce RTX 3060. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce RTX 2080 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!