Compare any two graphics cards:
GeForce RTX 3060 vs Radeon VII
IntroThe GeForce RTX 3060 has a GPU core clock speed of 1320 MHz, and the (Unknown) MB of GDDR6 RAM is set to run at 1875 MHz through a 192-bit bus. It also features 3584 SPUs, 112 Texture Address Units, and 48 ROPs.Compare that to the Radeon VII, which uses a 7 nm design. AMD has clocked the core speed at 1400 MHz. The HBM2 memory is set to run at a frequency of 1000 MHz on this particular card. It features 3840 SPUs as well as 240 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon VII should be much faster than the GeForce RTX 3060 in general. (explain)
Texel RateThe Radeon VII is quite a bit (more or less 127%) better at texture filtering than the GeForce RTX 3060. (explain)
Pixel RateThe Radeon VII should be much (about 41%) better at AA than the GeForce RTX 3060, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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