Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 3060
IntroThe GeForce GTX 1660 Ti makes use of a 12 nm design. nVidia has clocked the core frequency at 1500 MHz. The GDDR6 memory works at a speed of 1500 MHz on this specific card. It features 1536 SPUs as well as 96 TAUs and 48 ROPs.Compare all that to the GeForce RTX 3060, which features a core clock speed of 1320 MHz and a GDDR6 memory frequency of 1875 MHz. It also makes use of a 192-bit bus, and makes use of a 8 nm design. It is comprised of 3584 SPUs, 112 Texture Address Units, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3060 should perform a lot faster than the GeForce GTX 1660 Ti overall. (explain)
Texel RateThe GeForce RTX 3060 should be a bit (approximately 3%) better at AF than the GeForce GTX 1660 Ti. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1660 Ti is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!