Compare any two graphics cards:
GeForce GTX 1660 Ti vs GeForce RTX 3060
IntroThe GeForce GTX 1660 Ti comes with a GPU clock speed of 1500 MHz, and the 6144 MB of GDDR6 RAM is set to run at 1500 MHz through a 192-bit bus. It also is comprised of 1536 Stream Processors, 96 Texture Address Units, and 48 Raster Operation Units.Compare those specs to the GeForce RTX 3060, which comes with a clock frequency of 1320 MHz and a GDDR6 memory frequency of 1875 MHz. It also features a 192-bit memory bus, and uses a 8 nm design. It features 3584 SPUs, 112 TAUs, and 48 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3060 will be 25% faster than the GeForce GTX 1660 Ti overall, due to its greater data rate. (explain)
Texel RateThe GeForce RTX 3060 will be a little bit (approximately 3%) better at AF than the GeForce GTX 1660 Ti. (explain)
Pixel RateThe GeForce GTX 1660 Ti should be just a bit (approximately 14%) better at full screen anti-aliasing than the GeForce RTX 3060, and capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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